AI Insights · Timothy · April 2023
Top 5 Anime Games Performance in Costa Rica, Q1 2023
Explore the performance of the top 5 anime games on a unified platform in Costa Rica during Q1 2023, including insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 anime games in Costa Rica demonstrated varied performance metrics, reflecting different trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance based on Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw weekly revenue peaking at approximately $2.5K at the end of December, before experiencing a gradual decline, and then a slight recovery to around $504 in mid-March. Weekly downloads fluctuated, with a significant spike reaching nearly 2.9K in the week of March 20. Active users showed an overall upward trend, rising from 3.3K at the start of the quarter to a peak of 4.6K in the week of March 20.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., had a relatively stable weekly revenue, hovering around $200, with a couple of spikes in mid-January and mid-March. Weekly downloads peaked at 738 in late January but generally trended downwards towards the end of the quarter. Active users followed a similar pattern, peaking at 2.2K in the week of January 30 before declining to about 1.4K by the end of March.
One Punch Man - The Strongest by Shanghai Moonton Technology Co., Ltd. showed a notable increase in weekly revenue, peaking at $237 in mid-March. Downloads for the game were highest in early January at 557 and then gradually decreased to 223 by the end of March. Active users remained relatively stable, peaking at 3.6K in mid-March.
The Seven Deadly Sins from Netmarble Corporation saw weekly revenue peak at $1.5K in early January, with subsequent fluctuations and a decline to around $397 by the end of March. Downloads were highest at the end of January with 292 and then remained relatively low throughout the quarter. Active users showed a declining trend overall, from about 1.9K at the start of the quarter to approximately 1.5K by the end of March.
Captain Tsubasa: Dream Team by KLab Inc. maintained a fairly consistent weekly revenue, peaking at $161 in early January and $110 in late February. Downloads experienced minor fluctuations, with a peak of 320 in early January. Active users remained relatively stable, averaging around 400 throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.